(Updated to Steel Reign Patch July 2021)
For those of you just entering the “Legendary” lifestyle, you will begin to notice that THESE items have stars beside their names, rather than your bland old LAME previous items. What exactly are these? Well, each Legendary item is obtained through killing a LEGENDARY (go figure) enemy, giving you a possible 1-3 legendary effects on that item. Today, we’ll be going through all the Fallout Legendary Armor Effects.
Legendary Effects are EVERYTHING in Fallout 76, ranging from damage, resistances, flat stat bonuses and more. Currently, the maximum amount of effects you can have on a single item is 3 stars, (which means effects), and they can range from being incredibly helpful to flatout garbage.
With all that being said, with these THREE effects, each Fallout Legendary Weapon Effect has different traits and modifiers that add to your build: A Main effect, a Minor Effect, and a Major Effect.
A 1-Star Legendary item will contain a Main Effect
A 2-Star Legendary will contain a Main Effect and a Major Effect
A 3-Star Legendary will contain a Main Effect, a Major Effect, and a Minor Effect.
Now the REAL Question is: What ARE those possible effects? Well, here ya go.
Energy and Damage Resistances increase as Caps increase. Maximum of +20 for each resistance at 29,000 Caps
Reduces damage taken from all humans by 15%
Automatically use a Stimpak when hit while health is 25% or less, once every 60 seconds
Grants up to 35 Damage and Energy Resistance, the lower your health
|Glutton’s: Hunger and Thirst grow 10% slower. This effect stacks up to a maximum of +50%.|
|Warming: +25 Cryo Resistance|
|Fireproof: +25 Fire Resistance|
|Hardy: Receive 10% less damage from explosions|
|Increases action point refresh speed|
|25 poison resistance|
|25 Radiation Resistance|
|Legendary Effect:||Specific Armor Stacking Effects:|
|Doctor’s: Stimpaks, RadAway, and Rad-X are 5% more effective|
|Burning: 5% chance to deal 100 Fire damage to melee attackers|
|Electrified: 5% chance to deal 100 Energy damage to melee attackers|
|Frozen: 5% chance to deal 100 Cryo damage to melee attackers|
|Toxic: 5% chance to deal 100 Poison damage to melee attackers|
|Dissipating: Slowly regenerate Radiation damage when out of combat.|
|75% chance to reduce damage by 15% while while standing still|
|Become harder to detect while sneaking|
|Grants the ability to breathe underwater|
|50% more durability than normal|
|Reduces damage while blocking by 15%|
|Falling damage reduced by 50%|
|75% chance to reduce damage by 15% while sprinting|
|Increases size of sweet spot while picking locks|
|Ammo weight reduced by 20%||20%-40%-60%-80%-90%|
|Food, drink, and chem weights reduced by 20%||20%-40%-60%-80%-90%|
|Junk weight reduced by 20%||20%-40%-60%-80%-90%|
|Weapon weights reduced by 20%||20%-40%-60%-80%-90%|
Legendary Weapon Effects: