Fallout 76 Legendary Armor and Weapon Effects

Legendary Effects

For those of you just entering the “Legendary” lifestyle, you will begin to notice that THESE items have stars beside their names, rather than your bland old LAME previous items. What exactly are these? Well, each Legendary item is obtained through killing a LEGENDARY (go figure) enemy, giving you a possible 1-3 legendary effects on that item. Today, we’ll be going through all the Fallout Legendary Weapon Effects.

Legendary Effects are EVERYTHING in Fallout 76, ranging from damage, resistances, flat stat bonuses and more. Currently, the maximum amount of effects you can have on a single item is 3 stars, (which means effects), and they can range from being incredibly helpful to flatout garbage.

With all that being said, with these THREE effects, each Fallout Legendary Weapon Effect has different traits and modifiers that add to your build: A Main effect, a Minor Effect, and a Major Effect.

A 1-Star Legendary item will contain a Main Effect

A 2-Star Legendary will contain a Main Effect and a Major Effect

A 3-Star Legendary will contain a Main Effect, a Major Effect, and a Minor Effect.

Now the REAL Question is: What ARE those possible effects? Well, here ya go.

Main Effects

Effect Name: Legendary Effect: Found on Weapon Type:
Anti-Armor Ignores 50% Of your Target’s Armor All
Anti-Scorched Deals 25% More damage against Scorched, but is 20% less effect against everything else All
Assassin’s +10% Damage to Players All


Deal more damage the lower your Damage Resistance. +50% Damage while at 0 Damage Resistance

Deal More damage the Lower your Health


Double Double Ammo Capacity Ranged Weapons
Executioner’s 50% more damage when your target is below 40% Health All
Exterminator’s Does 30% more damage against Mirelurks and Bugs All
Furious Damage increased after each consecutive hit on same target All
Ghoul Slayer’s Does 30% more damage against Ghouls All
Hunter’s Does 30% more damage against animals All
Instigating Does Double damage if target is at full health All
Junkie’s Deal more damage the more chem withdrawals you have All
Medic’s V.A.T.S. crits heal you and your group All
Mutant’s Damage increased by 10% if you are mutated All
Mutant Slayer’s Does 30% more damage to Super Mutants All
Nocturnal Does increased amounts of damage during the night, but lessened damage during the day All
Quad Quadruple Ammo Capacity Ranged weapons besides explosive or black powder weapons
Stalker’s If not in combat, +100% V.A.T.S. accuracy at +50 AP Cost. All
Suppressor’s Reduce your target’s damage output by 20% All
Troubleshooter’s Does 30% more damage to robots All
Two Shot Shoots and additional projectile at 25% base effect Ranged weapons except for explosive
Vampire’s Gain brief health regeneration when hitting an enemy All
Zealot’s Does 30% more damage against Scorched All

Major Effects

Legendary Effect: Effect found on Weapon:
50% limb damage All Weapons
25% Increased Fire rate Ranged Weapons
V.A.T.S. Critical shots do +50% Damage Ranged Weapons
10% Increased damaged while aiming Ranged Weapons
Bullets Explode for an AOE Damage at 20% Base Effect Ranged Weapons
+33% V.A.T.S. Hit Chance Ranged Weapons
Bashing Damage increased by 40% Ranged Weapons
Reflect 50% of damage while Blocking Melee Weapons
40% more power attack damage Melee Weapons
40% increased Swing Speed Melee Weapons

Minor Effects

Legendary Effect: Effect Found on Weapon:
+1 Agility All Weapons
90% Reduced Weight All Weapons
+1 Strength Melee Weapons
+1 Endurance Melee Weapons
Take 15% less damage while blocking Melee Weapons
Take 40% Less damage while power attacking Melee Weapons
25% Less V.A.T.S. action point cost Ranged Weapons
15% Faster Reload speed Ranged Weapons
+1 Perception Ranged Weapons
50 Damage Resistance while reloading Ranged Weapons
250 Damage resistance While Reloading Ranged Weapons
Move Faster while Aiming Ranged Weapons
Your V.A.T.S. Critical meter fills 15% Faster Ranged Weapons

Legendary Armor Effects:

Fallout 76 Legendary Armor and Weapons Effects