S.P.E.C.I.A.L. Points

Some might raise some questions as to why I have my SPECIAL setup as it is. Trust me, as a Heavy Gunners Build, you want to utilize power armor, which is a big turn-off for a lot of players who enjoy the freedom of being OUTSIDE of power armor. Here, you will have a LOT more stability with your guns and be able to deal absolutely insane amounts of damage even when your health will be incredibly low most of the time.

Fallout 76 Heavy Gunners Build
StrengthPerceptionEnduranceCharismaIntelligenceAgilityLuck
1531781111
+80% Melee Damage+1.2% V.A.T.S. Accuracy+250 Max Health+35% XP from Group Quests+40% Crafted Item Condition+205 Max Action Points+67.5 Looted item max condition
+120 Carry Weight+109 Compass Distance in feet+5% Reduced Spring AP+35% Caps from Group Quests+56% Scrapping Yield+55 Sneak Rating Bonus+21.5 V.A.T.S. Crit gain per attack

Perk Cards of Choice

Fallout 76 Heavy Gunners Build

These Perk cards are definitely one of your greatest chances at getting a build to deal the max amount of Heavy Gunners damage as possible. This is assuming you are wearing a full set of power armor, and you are going out into the wasteland solo.

StrengthPerception Endurance CharismaIntelligenceAgilityLuck
Heavy GunnerGlow SightRadicoolLone WandererGunsmithAction Boy/GirlBloody Mess
Expert Heavy Gunner


Tenderizer
Nerd Rage

Thru-HikerOne Gun Army
Master Heavy Gunner






Adrenaline Class Freak
Bear Arms








Starched Genes
Lock and Load









Weapons:

When it comes to Heavy Gunners, one thing you want to focus on is what KIND of damage are you wanting to deal, and how you want to deal it. Honestly, I’m just gonna come right out and say it, the .50 Cal is hands down the best Heavy Gunners damage in the game. It fires at an extremely fast rate, has a remarkably large clip, and with the right perks, it will absolutely shred down enemies. BUT, with that being said, you chew through bullets like nothing, so that’s why having a Gatling Gun, Gatling Plasma, Gatling Lazer, etc, those can be extremely handy to use. With Bear Arms, your Heavy Guns weigh NOTHING, so make sure to carry a couple on you at a time.

Here are some of the guns you want to keep an eye out for, just to make the most of your perk cards:

  • .50 Cal Machine Gun
  • Light Machine Gun
  • Gatling Gun
  • Gatling Plasma
  • Gatling Lazer
  • Cyrolater (SPECIFICALLY for the Scorchbeast Queen)

With all that in consideration, these are some of the perks you really want to look out for when farming for a Legendary Heavy Gunners Build:

  • AntiArmor – Ignore’s 50% of target’s armor
  • Berserker’s – Deals more damage the lower your resistances are
  • Executioner’s – +50% more damage when your target is below 40% Health
  • Explosive – Bullets explode for 15 area damage
  • Furious – Damage increased after each consecutive hit on the same target
  • Mutant’s – Damage increased by 10% if you are mutated
  • Two Shot – Shoots and extra projectile
  • Bloodied – More damage the lower your HP

Power Armor & Armor:

Although I BEYOND highly recommend you use Power Armor while using a Heavy Gunners Build, you can still go on without it, it’s up to you. Power Armor creates plenty of useful benefits for using a Heavy Gunners Build, along with making it easier to dealing insane amounts of damage during the scorchbeast queen without risking the kind of damage you take when you’re not wearing it. The choice is up to you, but if you’re wearing power armor, this is what I recommend:

Ultracite Power Armor

Ultracite Military Paint – Increases Strength for every painted piece

Ultracite Stealth Boy – Creates a Stealth Field while Crouched

Ultracite Blood Cleanser – Reduces addiction to drugs chance

Ultracite Emergency Protocols – Health, Speed, and Damage resistance while below 20% Health

Ultracite Motion-Assist Servos – Increases +2 Strength

Ultracite Kinetic Servos – Increases AP Regen while moving

Regular Armor:

While using just regular armor with this Heavy Gunners Build, you want to make sure you have HIGH HIGH HIGH damage Resistances, meaning that you’ll want to find:

Prefix Mods

  • Bolstering – Grants up to 25 Damage and Energy Resistance, the lower your health
  • Unyielding – Gain +3 to all stats except END when low health
  • Mutant’s – 1- Damage and Energy Resistance if you are Mutated

Major Mods

  • +1 Strength
  • 25 Radiation Resistance (You want to control Rads on your build)
  • +1 Agility
  • +1 Luck
  • Increases Action Point Refresh Speed

Minor Mods

  • Weapons Weight reduced by 20% (More carry weight)
  • Food, Drink, and Chem weights reduced by 20%
  • 50% More durability than Normal
  • 75% Chance to Reduce damage by 15% while standing still

Food Buffs

As a Heavy Gunners Build, especially one that so highly depends on LOW health to increase your damage to an insane amount, you want to focus on food that keeps your resistances high, and your health at a better point when you’re at 20% health. This means you might need to try and find some more rare ingredients, but hey, it’s beyond worth it for that bonus health.

Dog Meat Steak – 20% Food, +60 HP, +3 Endurance

Grilled Radstag – +20% Food, +6- HP, +20 Carry Weight

Scorchbeast Steak – 25% Food, +200 HP, +25 Damage Resist

Smoked Mirelirk Fillets – +25% Food, +200 HP, +30 Carry Weight, Breathe Underwater

Sweet Tato Stew – 20% Food, 10% Water, +60 HP, +0.25% Health Regen

Pumpkin Pie – 20% Food, +45 HP, +40 Max HP

Drink Buffs

When it comes to drink, this is much more about your Action Points, Health Regen, and your Critical Damage. There are a couple drinks to choose from, just to help benefit you when you’re engaged in high damage conflict.

Granny’s Tea – +25% Water, +40 HP, +0.13 Health Regen

Nuka-Cherry – +15% Water, +50 HP, +25 AP

Steeped Strangler Bloom Tea –_25% Water, +25 HP, +2- Radiation Resist

Steeped Thistle Tea/ Sweet Mutfruit Tea – +25% Water, +25 HP, +20% Crit Damage

Tarberry Juice – +15% Water, + 10 HP, +10 Max AP

Drugs

Obviously, there are a couple drugs here that you’ll want to keep REAL handy, chems that control the amount of radiation damage you have (You want to make sure you’re always below 20% to utilize all the benefits from your gear), as well as straight up damage boosters.

Bufftats – +40 Max HP, +3 Strength, +3 Endurance, +3 Perception

Psychobuff – +3 Strength, +3 Endurance, + 65 Max HP

Radaway – -300 Rads

Rad-X – +100 Radiation Resist

Overdrive – +15% Damage, +25% Critical Chance

Mutations

Once again, we come to this part. Although this is entirely optional, sooner or later you will discover the usefulness of drugs and dive head first into that life. With the Heavy Gunners Build, we’ll want to try and have mutations that benefit the way we avoid enemy’s attacks, as well as our damages and resistances. As always, remember to have Class Freak on your build when you use Mutations, or else it mostly just hurts your build.

Marsupial – Carry Weight +20, + Jump Height

Adrenal Reaction – Bonus Weapon Damage at LOW HP

Scaly Skin – Damage and Energy Resistance +50

Speed Demon – Movement Speed +20%, Faster Reload +20%

The Rundown

Running a Heavy Gunners Build in Fallout 76 can hands down be one of the most SATISFYING builds in the entire game, as it means you get to literally obliterate everything in your path. It can be incredibly difficult to try and feed your guns ammo at times, but if you have the means to craft enough ammo, you are useful in any fight, ESPECIALLY the Scorchbeast Queen fight.

If you want to take a closer look at this build, OR you want to change some perks up for yourself, Click on the image BELOW.

Fallout 76 Heavy Gunners Build

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Fallout 76